Rise of the Argonauts Preview
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The product of a developer dedicated to story dictating gameplay and not the other way around, Rise of the Argonauts ironically began its life telling an entirely different tale. "We originally pitched Codemasters a game that wasn't in Greek mythology," says Del Castillo. "They liked the gameplay, and they had in their stable this idea that they wanted to do. They said, 'Hey, can you do that game with Greek mythology?'" It could have been a disaster, a classic let's-do-this-but-with-ninjas moment. But Liquid took to the new material quickly, fueled by the vault of made-for-gaming drama that is Greek mythology. "There's really no love lost or regret because we really did latch onto it so much," says Del Castillo. "For anyone who hasn't read the Greek myths, I can tell you: They're so rich and so deep. What really drew us is that the stories aren't about good and evil. They aren't about black and white. They're about human triumph and human failings. And that was a really great and different direction to go." And it's not like their original concept is dead, as Del Castillo hints: "The universe gets put into a hangar. It doesn't really go away. Just because we didn't do it today doesn't mean we won't do it someday."