The Lord of the Rings Online Book 13 Preview
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The first thing we saw when we logged in for our tour of Forochel was the ghost of a noble-looking Man floating in the beached wreckage of an elf-ship. This, we were told, was the spirit of Arvedui, the titular Last-king. He was haunting the site of his demise, a shipwreck caused in an unnatural storm sparked by the Witch-king of Angmar. The storyline of Forochel's 100+ new quests will follow Arvedui's story as he attempts to help the Lossoth, the descendents of the "Snow-men" who aided him fight a brand-new plot against the region by their unholy neighbor to the east. According to producer Aaron Campbell and executive producer Jeffrey Steefel, though, there's much more to Forochel than just ice and snow-themed quest content. The new book will introduce new game mechanics the team hopes will not only enhance the current gameplay experience, but also act as a test-bed for content in the Mines of Moria.
"Check out that roof!" Steefel says as we begin our tour by running through an underground highway that acts as the entrance to Forochel. What he was referring to was the sheer size of the underground space. Book 13 will introduce a number of new graphic tricks that vastly increase the size and variety of underground spaces the developers can create. In this case what we were looking at was a sheer expanse of ice-covered wall that looked as though it had been carved by running water. The ceiling was so high it could barely be seen through the lighting effects, giving the impression of misty air lit by the refraction of water droplets. "This is kind of a test for some of the things we want to do in Mines of Moria," Steefel said. "We wanted to be able to create interesting underground spaces with broad avenues and multi-level 'terrain' that's different than anything anyone's seen before."