Two Worlds Interview
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With Two Worlds being released to mixed reviews, what is the main issue Reality Pump will be looking to address with The Temptation?
Two Worlds was not only the first role-playing game we created as a company, but also our first console game, so we've learned a lot in the process. The main lesson we learned is to be more realistic with our goals. With the original idea, we were all so excited to be working on an RPG, that we tried to fit in every idea we had, even the ones that came late in the process.
Ultimately, this hurt the end product in that it had parts that were underdeveloped. With The Temptation, we clearly delineated the game's components at the start, and we're sticking to this target so the end result will be a more finely polished game.
Why do you think Two Worlds had such a mixed reception from reviewers?
I can't say for sure, but I suspect that it was unfairly compared to Oblivion. It's understandable since Elder Scrolls was so good it basically set the standard. We were the next open world role-playing game to be released after it, so I think everyone expected it to be Oblivion part 2, when the reality is Two Worlds has more differences than similarities to Oblivion.