Are We What We Play?
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On the other hand, I have played plenty of other games in which I most certainly have felt a certain identification with the character I was playing. Not surprisingly, this mostly tends to occur in role-playing games, especially (but not limited to) the kind in which I'm creating my own character from scratch. It's no coincidence that, given the option, I name my character the same name no matter what game I'm playing. I've been the same guy through 20+ years of gaming, regardless of genre. And that same guy has one constant trait: he can't be bad. If we're talking D&D, I'm always Lawful Good. I can't not be. Maybe it's my upbringing, maybe it's overcompensation for mistakes I've made in real life -- who knows. I just know that I actually feel uncomfortable with the notion even of being "chaotically good." Given the choice, I want my in-game character to do the right thing, always. My default class, given the choice? Paladin. The few times I've actually dabbled in making the "bad" or "wrong" choice, I always feel terrible about it and need to reload the game to an earlier save. The "choice" in BioShock was no choice at all to me: not saving the little sisters was too horrific for me to even consider.It's indeed not a real choice, but not for the reasons you name, Mr. Green.
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