Fable 2 Preview
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Events that happen early in the game will have far-reaching consequences in the world of Fable 2. Albion can be shaped by the simplest of things; one introductory quest has players fetching arrest warrants. What the player does with these warrants reflects not only on the protagonist, but also the world, Molyneux says. Hand them to the sheriff, and Albion's slums will, in the fullness of time, be transformed into a bustling trade district free from felonious behavior. Hand those same warrants to less virtuous individuals and the sheriff loses his job. With no bite whatsoever taken from crime, the slums will deteriorate even further.
"It's all about freedom," Molyneux says. A new set of open environments replaces the original Fable's tightly constrained pathways; Players are able to wander as they please, returning the game's story-driven quests and locations by a trail of virtual breadcrumbs. This freedom also stretches to include, say, economic choices. Every piece of Albion, every farm stall and castle is up for sale ... for the right price, of course.