PR's Dirty Little Game
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In the weeks prior to GTA IV's release, Rockstar made promises that print and online publications would receive early review code so that they might fully ingest and digest Liberty City in order to deliver mature and balanced opinions on its day of launch.
In reality, this was not the case, with precious few publications getting to spend prolonged time with the game ahead of release. The first review of the game came from the UK's Official Xbox magazine bearing the worrying caveat (based on unfinished code).
Eurogamer, wise to the fact promises of AAA title retail code '˜a week before release' are rarely upheld, arranged to play through the game over a period of days in Rockstar's offices instead (along with a couple of other UK publications). From speaking to other editors (some of high profile titles) this was not an opportunity offered to all and, when review code failed to turn up the week before release, many were left panicking about how they were going to serve their readers in a timely manner with any integrity.
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As a result, there was a lock down on all review code: everybody would get their copy just one day before the game's release, and, despite the wonky logic (after all the game had already leaked to those with the capability to play it so why punish the many for the indiscretion of the few) there were to be (no exceptions, no arguments).
At best then, by the time the game had been played, copy written and subbed ready for the Tuesday morning, most journalists (both in the UK and the US) had played for only a few hours, experiencing just a fraction of the game's content, a situation testified to by various admissions in professional reviews.