The Whole Game in My Hand #9
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Of course, a game like this lives or dies in the dungeons. Fortunately this is the best part of the game; unfortunately it still isn't great. You choose from the standard fantasy classes (fighter/rogue/mage) and enhance your abilities and skills as you gain levels. You also gain power through new equipment, and also by gaining a pet robot that can gain the ability to evolve into a powerful companion. Mages will gain new and more powerful spells as they progress as well. The simple controls work quite well and allow easy access to spells and items. The different classes provide a fair amount of replayability, which is good because the main quest is fairly short - about ten hours or so. Unfortunately the only multiplayer option is multi-card (meaning all players need a copy of the game), and the multiplayer quests are also rather short.
There is little reason for me to recommend this game to anyone: if you are not a fan of dungeon crawlers you won't like this game, and even if you are a fan there are several better options available on the DS: Izuna, Tao's Adventure, Etrian Odyssey (with the sequel coming soon), and the recently released Shiren the Wanderer and forthcoming Mazes of Fate DS. Yet if you are a true die-hard fan of the genre, you will not consider the game a waste of money: you know that the graphics will be sparse, the story thin, and the combat system and character classes satisfying enough to carry you through a few playthroughs. And what else can a fan of classic roguelikes ask for?