Dumbing Up Gaming

Bit-tech.net has conjured up an article that looks at the current crop of video games and offers up some reasons why they all seem to be geared toward "drooling idiots."
You can take a lot of great game ideas, and then dumb then down to the lowest common denominator and make them boring and dull, that's a given. There are some great game ideas though that you just can't dumb down before they fall apart. Right now that means the game doesn't even get out of the starting gate.

I've heard of games flopping because the marketing sucked, budget problems, piracy and poor design but I haven't heard about any big games failing because they were too highbrow. Yet nobody is even trying to make those games.

In some ways it's all the fault of our old nemesis, the rocketing game budget. Rack up a four million dollar wage bill, and you need to sell a LOT of copies to break even. Selling just to biochemists won't cut it any more, you need to aim at the wider audience. But if you avoid the technology arms race and do a lower budget game, what kind of games could we make?

...

There was a game called Hacker when I was a kid, that my dad was into. I always remember him telling me with great excitement that when you got to a certain part of the game, in France, the game spoke to you in French. No tooltips, no help, you needed to know French. Pre-Internet, this was a considerable stumbling block. My dad bought a French dictionary and kept on playing. He also therefore learned a bit of French. Awesome idea.

You would never ever in a million years get a game like that past a publisher any more, which is a pity because I think there is a group of people out there who would love it. Games challenge our reflexes, our puzzle-solving skills, our memories and our endurance but they rarely challenge our knowledge. Why not? We aren't all drooling idiots.
This article sums up exactly how I feel about the current market, too. Unfortunately, I think it's going to get worse before it gets any better.