Mass Effect PC Review
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The game is just as gorgeous and highly detailed but higher end computers can squeeze a few more sparkling gems from the galactic nebula. The huge difference surrounds the texture 'popping' issue; scenes of Mass Effect on the console would often suffer visibly though only temporarily from this as the data was being read from the DVD. While it hasn't been fully eliminated from the port it has dramatically reduced, with the additional power of the PC the game delivers even greater clarity on widescreen desktop monitors, which does show up the poor shadow effects a little more.
Some parts still have a brief loading message pop-up which detract from the otherwise streamlined and more seamless experience the game now enjoys. The user interface has been overhauled a little too and while it's far from the perfect role model the new design helps ease the headache of inventory items. The problem was that all this space faring adventuring was bound to lump Commander Shephard and his or her team with a degree of space junk. It proved to be quite the arduous task in sifting through items and even more so when you wanted to offload some to sell or convert. It can still be a bit of a thorn to deal with especially when you arrive at your 150 item limit which you should always be mindful of, if you happen to pick up some spiffy armour, weapon or upgrade but don't have the room then it can be made forfeit.