King's Bounty: The Legend Preview
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While most of my play time was spent with beginning units (simple archers, knights and priests), the game quickly struck me with its tremendous variety of units and wide assortment of special abilities. I can't vouch for the game's balance, but there were certainly near-immeasurable options, and creatures of all power levels. Just because I could reach enemies on the map didn't mean I was remotely prepared to face them. Creatures can have a large assortment of special abilities, either activated like spells or passive skills that can be part of ordinary attacks or defense. As it should be, battle was as much about intelligence as it was about tactics. Tactics are all well and good, but won't help in the face of a vastly superior foe.
I also got a taste of the RPG-type character development, and while I was only able to learn a few basic skills, it's easy to see how there are innumerable choices for configuring your character. By focusing on spell casting, leadership or special talents, it looks like one will be able to enjoy a tremendously different gaming experience.