Age of Conan: Hyborian Adventures Review
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That's the thing about Conan right now. Every time you find something that's broken or annoying, you find a couple of things that work right, that feel good, and that more than counterbalance the problems. A huge and common complaint with the game is that the content thins out as you progress, and there is definitely a case to be answered here.
The number of levelling zones is actually very small - in fact, the world in Conan seems extremely small overall, compared to the sizes of other MMORPGs at launch - and at some points, the number of quests available seriously dries up. As a result, you can find yourself having to level up by mindless grind, not something an MMO should be asking its players to do in this day and age.
Funcom claims to be aware of the problem, and to be working to introduce new zones and tons of new quests in the near future - but this is stuff that should have been in the game on day one, not on day 30 or day 60, or later still. The fact that a number of quests are bugged or broken, thus rendering the rest of some lengthy quest chains totally inaccessible, certainly doesn't help.