Bethesda Softworks Inside the Vault Q&A
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What is the best part about working as an artist? The worst part?
I enjoy trying to make these kits for level designers (LD's) as versatile as possible while still maintaining as much variety as possible. I enjoy the complexity involved and the challenge they provide. It's rewarding to see the really engaging and interesting areas/dungeons the LD's come up with using the kits in ways I hadn't even thought of. Thankfully, they usually seem to stand up to the abuse.
On the other hand, a kit can easily get out of hand to the point where hundreds of permutations would be required to do everything we want. So you have to draw the line somewhere or it would never end. Unfortunately, you can't do everything and it's never fun knowing something can't go in due to constraints.