BioWare Interview
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(One of the things we've learned studying the MMO market quite a bit over the last few years is understanding the importance of the single-player and multiplayer components of the game,) he said. (Some people, like yourself, like the fact that you're not forced to do social grouping. I think that's an important part of a successful MMO, that it allows for a single-player experience as well as a multiplayer experience. They've both gotta be awesome.)
It seems that BioWare's teased MMO will take these issues into consideration. (Instead of forcing players to do things; allow them options and choices,) said Muzyka. (They can tailor their experience. This is what we're trying to do with our game, as well. This is why we tend to not make linear games. The consumer expects that.)