Fallout 3 First Hands-on Preview Excerpts
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- "If you cause a ruckus near an Enclave-controlled area, these Vertibirds in and drop off reinforcements"
- "Bethesda have stated Fallout 3 has no vehicles. But evidence leads us to think there'll be a robot horse. Madness? Well, when the game loads, retro '50s-style adverts cycle past for things in the game. 'Giddyup buttercup', a robot pony for little girls. "He neighs, he trots, he loves you a lot!" says the ad. Such a huge game without any transport? Really?"
- They list a few skills: barter, big guns, energy weapons, explosives, lockpick, medicine (determines how many points stimpaks and other healing items actually heal) melee combat, repair (description only lists its usage for repairing guns), science, small guns, sneak, unarmed.
- "In fact, at times it feels exactly like Oblivion in terms of mission structure and the way you navigate the world. We loved Oblivion so we aren't complaining, but if you found Cyrodiil's vast openness daunting or the RPG mechanics too complicated, Fallout 3 might not be the game for you. Especially since the game is ten times as customisable. You can create new weapons from scratch by scavenging for parts. For example, find an old leaf blower, combine it with a lawnmower blade and another few items and you create your own portable rocket launcher that's able to fire any object you see in the world at high speeds; almost like a retro-fit Half-Life gravity gun."