Fable II E3 Preview
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Magic appeared to be one of the more interesting combat disciplines as far as the E3 demo goes, if only because we were shown how you'll be able to customize your arsenal as you progress through the game. You'll have five spell slots available to you, and by dropping different spells into them you can decide which ones are tied to which controls. Furthermore, all spells appear to have area-effect and projectile variants so, for example, when you learn to control fire you can hurl fireballs at enemies or create a ring of fire around yourself.
After fighting our way through the marshland and across a bridge than fans of Fable will recognize from early in that game we were told that we were nearing the end of the demo. At that point the Lionhead rep hopped into our game for some co-op play, simply by hitting start on a second controller linked to the console that, presumably, already had his character information saved onto it. Our new companion's arrival into the world was instant, and while we certainly glad of the company ahead of the final battle were a little disappointed that she didn't appear to have brought her dog with her.