Requiem: Bloodymare Preview
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Another area of the game that should seem very familiar is the heads-up display. It felt very familiar and intuitive at first, but I quickly realized that was because I'd seen it so many times before. Gravity did a great job of picking out the best elements of several different games' interfaces and polished them up nicely. It may not be new, but it works well (and for the first time ever I didn't have to move stuff around and change the default settings) so there's certainly nothing wrong with that.
After running around and killing a few more of the ugly cow-toad things I headed back to that NPC at the starting location to get my first quest. It shouldn't really come as much of a surprise, but the quest system is also very similar to those found in other *cough*WoW*cough* MMOs. So, my first task was to find a Temperion Master Kinto who would tell me more about what's going on. Prompted by the quest-giver I followed a small path that lead to a nearby town. The place looked to be in pretty bad shape at first, with several buildings crumbling apart, but that was mostly just on the west side.
This town also serves as a reminder of the jarring technological differences in the world of Ethergia. Like a typical fantasy town situated in a rocky environment many of the buildings were simple stone affairs populated by blacksmiths, traders, and townsfolk. Mixed in alongside them, though, are spotlights, teleporters, and doctors happy to experiment on your DNA.