Diablo III Preview
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"The core philosophies of this game are based on what we did with the franchise so far, and that's our launching point," explains Brian Morrisroe, self-confessed Diablo fanboy and Diablo III's art director.
"At the same time, it's been a while since we launched Lord of Destruction. The fans are expecting new things, and we're going to give them a fresh, fun experience.
"Things like the new classes, animated environments, the 3D engine and the new health globe system really freshen up the experience."
Said health globe system replaces piles of potions with glowing red orbs, dropped by slain enemies, that heal you and anyone near you when they're touched. This makes the game more mobile and in co-operative situations lets you save your partner from a quick death, rewarding those who keep close to each other.