Puzzle Quest: Galactrix E3 Preview
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Though the whole gravity thing adds another layer of strategy to the game, I'm still not sure if I like it. I'm afraid that it'll make everything too complicated, that AI opponents will annihilate me with combos I never saw coming, and that Galactrix will lose some of the pick up and play appeal that defined the original.
Fortunately, both developer Infinite Interactive and owner D3Publisher are well aware of these concerns, even if they don't share them.
"At this point, we're not concerned [about accessibility] at all," producer Marcus Savino told me when I broached the subject, noting that both D3 and Infinite Interactive use playtesting to balance the game.