Tilted Mill Entertainment Interview
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The small scale is an interesting approach, since it probably makes it both easier to expand and easier to manage.
Jeff Fiske: Yeah. The maximum party size is four guys. Everything that is made in town and equipped on your characters can be seen simultaneously. Every sword, every pitchfork that you own, you can just drag it around to where you want it. It allows for ease of play and you become attached to that dilemma of how you turn the corner in your town. You're not just looking at the lord; you're looking at all the characters you might have in your party. Maybe you should be leaving your smith behind making shields for everybody instead of taking him with you because he's good with a sword. I think the small scale allows us to push the game in a variety of directions.
So you have control over the adventuring party and the town at the same time?
No, you are always playing yourself, sort of a console RPG model.
Chris: You do both of those things, but you play a character and only interact with other people and buildings through that character. As it's currently designed, you can't lead guys on an adventure and then scroll back to town to do some tweaking. You identify with a particular character, and walk up to buildings in order to activate them. That's why said it's not a city builder. You don't plan out where the buildings go or lay out roads. It's more like you lead an adventuring party and the town is your base, but it's not like a single building you keep upgrading. It's ultimately about who you have in your series, not where things are placed.