The Life and Times of Too Human
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In May 2005, Electronic Gaming Monthly ran a cover story that blew the doors open on the new, improved, and Microsoft-backed Too Human. Instead of the blatant Blade Runner rip-off of 1999, this was an epic planned trilogy that mixed science-fiction elements with Norse mythology, featured analog-stick based combat that promised to rival titles like Devil May Cry and Ninja Gaiden for depth and fun, and still maintained the trappings of a serious RPG. People were excited.
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And then the party ended. Too Human made an abysmal showing at E3 2006. Under pressure to deliver a demo, Silicon Knights apparently threw together an unfinished playable build, with an atrocious framerate, clunky combat, and a horrid, way-too-zoomed-out camera. It was the beginning of a public outcry that would kickstart Too Human's ongoing career as the punchline of a neverending joke.
Looking back a year later, Dyack would write:
)Last year's E3 was very painful. I am glad it is dead.)