Too Human Review
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Too Human is not a good role-playing game. The five available character classes (Berserker, Defender, Champion, Commando, and Bioengineer) initially offer some strategic gameplay differences because of their proficiency in certain skills -- the Berserker is better with melee weapons, while the Bioengineer has regenerative health. But beyond the first level, these differences become less substantial. Methods for defeating enemies are largely the same for all classes because almost every single enemy attacks with the same rushing-horde mentality.
It also doesn't help that the skill tree is limited and doesn't offer much in the way of variety for combat or abilities. A few skills here and there are specifically tailored for a particular class, but these mostly function as buffs or bonuses for pre-existing passive abilities. The more interesting skills -- namely, those that determine whether your robotic spider helper is geared more defense- or offense -- act similarly regardless of class. There's something to be said for the fact that it's possible to respec the skill tree (allowing you to regain and redistribute points for a price) and explore other branches, but you never feel compelled to do so -- the other skills just aren't that alluring.