HoMM V: Tribes of the East v3.01 Patch Released
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Category: News ArchiveHits: 2002
Features added
'¢ correct Window Mode support
'¢ Wide Screen support ( including HDTV resolutions ) (*)
'¢ Portrait Screen resolutions support
'¢ Dwarven Subterranean generation for Random Maps
'¢ Custom Armies generation for Random Maps
'¢ Water Zones generation for Random Maps
(*) dialog scenes, loading screen and adventure scenes will be shown with correct aspect ratio, but not 100% wide screen
Bugs repaired and changes made:
Stability issues:
'¢ game no longer crashes after delayed action taken twice
'¢ game no longer freezes if assassins are engaged in combat and defeated with another hero than Arantir
'¢ fixed possible multithreading synchronization crash after map loaded and voice over was playing
'¢ fixed possible crashes when multiple combats triggered simultaneously for same player
'¢ fixed game crash when player dispels hero curse with several ghosts
'¢ fixed possible game freezing after a dialog scene at mission end
Camera, graphics, interfaces:
'¢ fixed empowered spells announcing again and again when getting artifacts and new skills and having no Destruction Magic skill
'¢ fixed showing player money, instead of ally's money, when accessing allied town's Town Build through Kingdom Overview
'¢ fixed ignoring selected upgrades when hiring a "Buy All" caravan from another town
'¢ fixed fast skipping several turns by quickly pressing End Turn button in missions with no AI opponents
'¢ fixed sound not played for Stables at adventure map added special Ghost Mode path plotting for Ghosts
'¢ fixed dead stacks lying around Cyclops having tooltips and sometimes shown as they can be attacked
'¢ fixed Defile Magic animation fixed announcing Blood Rage bonuses ahead of actual attack
'¢ fixed and extended combat log messages fixed creatures numbers remain at battlefield after killed by Arcane Crystal added Dungeon's Elemental Vision for player in Duel game
'¢ fixed gaining gold amount shown in red at town Marketplace's Artifact Selling
'¢ fixed Next Hero button switching to sleeping heroes
'¢ fixed Multiplayer Profile Alignment calculation
'¢ fixed Rain of Arrows perk available in spell book when there are no more visible favorite enemies present
'¢ fixed cursor showing day path incorrectly when moving from boat to land having a Snatch ability
'¢ fixed Inferno and Dungeon towns sacrificial building incorrect button tooltips
'¢ fixed updating of turns counter at Town screen, Hero screen, Creature Info screen and Ghost Info screen (for Simultaneous Turns)
'¢ fixed incorrect income details sometimes shown at first day of the game
'¢ fixed interface actions not blocked properly on enemy turns and while playing scripted scenes
'¢ fixed opening of Walker's Hut interface by shortcut ("Y" key) at Stronghold town when this building wasn't built yet
'¢ fixed host can set password of only 1 character and clients will be unable to connect blocked active hero sleep/wake triggering when interface blocked and on enemy turns
'¢ added face to hero's tooltip in combat
'¢ fixed occupied slots game information in LAN and Ubi.com Multiplayer lobbies when game creator closes some slots or switch them to A.I.
'¢ fixed player could detect invisible creatures from cursor's shape using Goblin Trappers's ability
'¢ fixed false Stunning Blow animation after Word of the Chief
'¢ fixed defending army without hero could see creatures elements when attacked by wizard hero with Elemental Vision perk
Gameplay, mechanics, balance:
'¢ fixed Zehir's ability to summon creatures if he doesn't have enough resources
'¢ fixed double playback of cutscene if user double-clicks on the ritual place
Adventure mechanics and A.I.:
'¢ fixed possibility to build Grail structure in Stronghold town if town level is below 15
'¢ fixed impossibility to finish multiple level ups after mission was already won
'¢ fixed not giving growth bonus for several moon weeks of creatures
'¢ fixed entering by hero, but not capturing enemy town when attacking only gate cell threaten by enemy hero
'¢ fixed retreat possibility checking for simplified combats to fit one used in actual combats
'¢ fixed ship's model displayed incorrectly after crossing whirlpools in a fast manner
'¢ fixed alternative upgrades of Haven creatures can't be trained
'¢ fixed multiple clicked objects triggering (Seer Hut, Sylana's Ancient and other)
'¢ Stronghold's town Halls now refill Barbarian hero's mana to maximum after a turn
'¢ Astrologer Tower week change will now generate monsters at weeks of creatures and display moon weeks announcements
'¢ Astrologer Tower week change will now affect creatures reserves in towns and dwellings, giving bonuses and penalties
'¢ fixed hero remembers artifact set part combined after removal when he has same type of artifact in his bag already
'¢ fixed heroes specializations weren't working for upgrades of creatures
'¢ fixed A.I. heroes could stuck in front of caravans
'¢ fixed Arcane Excellence to give +100 mana only once
'¢ fixed heroes didn't learn spells from Academy town after Library build
Combat mechanics and A.I.:
'¢ fixed Tactics skill working incorrectly when two heroes with the skill meet in battle
'¢ fixed Battle Griffin can land at occupied position
'¢ fixed Nomad Centaur does not use Maneuver abilities correctly
'¢ fixed Nightmares Fear attack
'¢ fixed retaliation strike from a friendly units attack under Puppet Master or Frenzy spell only affects other friendly units
'¢ fixed combat AI abusing Defend command and using only Wait command and thus making its army more vulnerable
'¢ fixed Arcane Crystal explode making open gate shown as closed
'¢ fixed Arcane Crystal dealing damage to siege walls, gate and towers
'¢ fixed Mask of Equity giving double bonuses
'¢ fixed heroes fleeing estimation for Hard and Heroic difficulty levels
'¢ fixed spells working for Barbarians and war cries working for other heroes classes when given from Editor
'¢ fixed situation when creature moves with attack under Storm, dies on path, but still attacks target
'¢ fixed making further attacks after stack already died
'¢ fixed Sylvan hero can use Rain of Arrows perk on invisible units
'¢ fixed Deadly Strike, Vorpal Sword and alike attacks reduced by Blood Rage damage reduction
'¢ fixed Evil-eye not casting debuff onto secondary targets
'¢ fixed duel 3x3's illegal combat bonuses granted to gated units as a consequence of switching heroes
'¢ fixed duel 3x3's possibility to cast Defile Magic to another hero than one that is opponent's active
'¢ fixed duel 3x3's applying Helmar's artifact set effects (Dwarven set)
'¢ fixed duel 3x3's war machines destroyed for all enemy heroes at once
'¢ fixed duel 3x3's incorrect combat bonuses and Firewall working while switching heroes
'¢ fixed phantom creatures become non-phantom after Vampirism spell applied to them
'¢ fixed Hives could attack invisible creatures
'¢ fixed Ride By Attack was used when creature runs away
'¢ fixed entangled Treants runs away
'¢ fixed Lucky Spells not working for empowered Deep Freeze
'¢ fixed AI ignores summoned creatures
'¢ creatures under Puppet Master or seduction now can be attacked by both armies
'¢ fixed orcish heroes (Haggash duel preset) could have spells from artifacts (Banish)
'¢ fixed March of the Golems was not affecting Magnetic Golems' initiative
'¢ fixed Horned Leapers could leap when entangled
'¢ tuned AI to use spells in more active manner
'¢ fine-tuned A.I. combat targeting, including avoiding of damaging own creatures by destroying Arcane Crystal
Random Map Generator:
'¢ bug with abandoned mine fixed ( it supplied only gold before )
'¢ bug with snow road movement penalty fixed
'¢ new objects added: Redwood Observatory, Den of Thieves, Eldritch Well
'¢ fixed rare bug with isolated players zones
Map Editor:
'¢ crash fixed when trying to make screenshot if AI-Geometry mode is active.
'¢ fixed any heroes can have Barbarian's abilities
Scripts:
'¢ fixed scripted AI was unable to find path to target through heroes' threat area
'¢ fixed IsHeroInTown script command
'¢ fixed MessageBox function callback to be called even after message box was closed automaticlly on timeout or turn switch
'¢ now CaptureTrigger object field works for monsters banks buildings, game will try to call given script function when bank captured
'¢ fixed growth bonuses was not taken away after dwelling was destroyed from script
'¢ fixed removing of last creature from stack when there are still more stacks available in monsters army
'¢ added additional parameters to several script functions
'¢ added new script functions