Dungeon Hero Preview
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We took a short tour of the goblin community where its inhabitants were working, playing, and wandering about. Dungeon Hero is trying to do away with the cluttered user interface of most games in the genre. There's no area map or quest text, instead players receive their info from conversations with goblins and contextual clues in the environment. If someone seems confused a friend might run up to them with instructions.
We entered two separate areas where combat was demonstrated. So far, the main character can be equipped with dual swords, sword and shield, or a single broad sword. The combat is meant to be simple with face buttons handling four basic movements with a trigger as a modifier. To take down your foes you can implement a light attack, heavy attack, push, or melee.