Legend: Hand of God Reviews
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On a final note, I have to mention the problematic camera. I have played many RPGs, but I have never experienced the feeling of being lost in a gameworld. However, I found myself feeling lost any number of times while playing this title because it offers a number of intricate maps, which would actually be commendable if it weren't for the fact that you can't level the camera out to see the horizon, which would allow you to get a better sense of where you are in relation to the rest of the world. L:HoG is presented in third-person, and you have the ability to rotate the camera and zoom in and out on your character within a limited range. There is also a mini-map of the surrounding area, but somehow I never really felt as if I had a good (lay of the land,) because I wanted to level the camera out to look ahead and scan the horizon but was unable to do so. I would have even settled for being able to zoom out a bit further to see more of my surroundings, but no dice. Quite frustrating. One way to address this would be to allow the player go into first-person mode while looking around or allowing the camera to level out and show line of sight from a shallower angle to the ground while in third-person.
And then we're off to The RPG Observer, where the score of 3.5/10:
So how does it compare to the other games in the genre? Well, Legend is more about battles against single monsters and small groups than hordes like Diablo II. Battles are more cinematic and have higher emphasis on single opponents. The loot is not as collectible as there is no real easy way to trade items with other players. Targon doesn't feel as powerful as characters do in Diablo II and Titan Quest, but that can be attributed to him not needing to fight hordes of foes at a time. Also, Legend has the tendency to crash in the final portions of the game, and can even delete save games at the same time. Hopefully these problems will be patched soon.