World of Warcraft Wrath of the Lich King Preview
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The new regions in Wrath of the Lich King are expansive and interesting. Each area has its own feel and challenges. One of the improvements players will notice almost immediately is the change in how quests are handed out. In the retail version of WoW and its first expansion, the Burning Crusade, players often had to run pell-mell all over the game to receive and then turn in all the quests. An infamous example are some of the dungeon quests like the Stockade instance for the Alliance players. Quests into the Stockades require players to spend almost as time running around getting or turning in the quests as it takes to complete the dungeon. In Wrath of the Lich King players will often find a single quest that leads into an area. While in that area there will be several other quests available, often in sequence. It's the same effect, but it is much easier on the players. By leading players through one quest after another, it also provides a sense of immediacy. Sneaking into the catacombs of the Utgarde keep and discovering a dying man asking for your help is a good example. The unexpected becomes more fun and interesting.
The crafting systems continue to grow with the depth and breadth that World of Warcraft players have seen for years. Tailors and leatherworkers, blacksmiths and alchemists, jewel crafters and enchanters all will find new recipes to create wondrous and useful items. The new craft of Inscriptions will add another layer of player customization into WoW and should be very interesting. With inscriptions players will be able to create things like scrolls to give themselves and others short-term buffs. Inscriptions will also be able to create (glyphs) that apply a permanent effect to one of your skills. The gathering professions will still have their unique place in the WoW economy. New metals, new gems, new herbs, and new leather products will be available throughout the world.