Warhammer Online: Age of Reckoning Interview
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VideoGamer.com: What's your immediate post-launch plans?
PB: There are two different answers. We have three teams at the company, we have a core team whose job it is to make the servers work better, make the plan work better, put new features in. We have a live team, which is the team that works on the game that's live, fixing bugs, adding new content, making it a better extended hobby. We have an expansion team. They're busy working on the next expansion for the game. All three teams exist right now. All three teams have existed for quite a long time. The expansion team has been working on expansions for ages. The live team is already up and running and core tech are already on the core systems. That's how you protect these games when they get out of the door.
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VideoGamer.com: That's very good. You mentioned you've got an expansion team. How long before we might see something from them?
PB: Probably in keeping with standard internet MMO logic. WoW said 12 months, it took two-and-a-half years. Other teams do them every couple of months. It will be what fits for purpose, would be the answer.
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VideoGamer.com: When am I getting my console version?
PB: We had a good look at the console about two years ago. The position we ended up with was it would have to be a different game. That's basically where we ended up with our thinking. And then Mark basically went 'I don't want to think about it yet. Stop thinking about it'. If Mark wakes up and decides we're going to do a console version then you'll get one as fast as possible. Just write a letter direct to Mark. 'I would very much like a console version. Please please please make one. Make it for this console'. He'll probably write back to you then and let you know. He's very good like that. Read his blog.