Fable II Interview
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The shock honesty outburst from the game designer comes just weeks after he said he'd give his game "9 out of 10" in an interview with Xbox World 360.
"There are low spots in the game and it's no one's fault that these low spots are there, it's just that there's a lot to this game," Molyneux said. "You've got to remember that we're not building a corridor game here where you can say 'right, in one hour fifteen minutes, someone's going see that light and we're going make that light like this.'
"I think the lip-sync is pretty bad, you know, the quality of the animation falls off, you know, quite a lot, I think the navigation can be a bit dodgy sometimes, I think the dog can get a bit fractured sometimes. But those are sideline issues, you're not going to care about those, they're technical issues, and I wish we'd had time to polish every single tiny second of the game."