Fallout 3 GC Interview
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How has the game you thought you were going to make when you started work four years ago changed into the game we're now playing, today?
Its pretty close, honestly. A lot of it is that we try not to spend too long on the concept part of a development, and as much as possible getting stuff in the game. You can then play it to see how it feels. Things that sound like a good idea maybe aren't when you start playing it, things need to be done in a different way. Then there's things that you weren't sure whether they were going to work, need a tweak, then become terrific. There's a lot of that. You put your hands on it; play it. This doesn't work at all; this is great; we need to do this differently - there's a lot of that.
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Which other games did you look at when designing Fallout 3?
I mean, mostly we looked at the first two Fallouts in terms of what parts of these games will we bring forward; capture and replicate. And how can we do that. But, we started in 2004, so there wasn't a tonne of similar games about. I mean, we get asked about games that are similar in style or approach. We get asked whether we were influenced by this or that, but we say "we were three years into the project when that came out", and we weren't stopping for anything at that point. Mostly, we're influenced by a lot of the stuff we've done before, books, movies... post-apocalyptic... the presentation of that tone; that vibe. But you know, we also draw a lot from our own experiences. What kind of game do we want to want to make, what kind of experience do we want to create.