Warhammer Online: Age of Reckoning Preview
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The more we play the launch version of Warhammer Online, the more impressed we become with some of the brilliant decisions the developers at Mythic made. One of the key problems that beset World of Warcraft at launch was a massive server population imbalance between Alliance and Horde, one that the game is still dealing with. In a game as dependent upon universal PvP and RvR conflict as Warhammer Online, such a problem could be deadly. Despite this, the server populations seem to be pretty balanced between Order and Destruction.
The reason for that suddenly became clear as we were recreating our characters for the Warhammer Online head start. Looking at the choices a player is presented when they first log in to the game, we realized that aesthetically speaking, a player has the same basic choices no matter which side he or she chooses. Both sides have Elves as their "pretty" race. Players can choose between noble, upright elegance and a smoldering dark sexiness. Chaos and the Empire are both made up of humans. This gives new players a nice point of "at least I'm a person" familiarity to choose from.