Majesty 2 Preview
-
Category: News ArchiveHits: 828
The original idea of Majesty was to turn its chosen genre on its head, with the main theme being 'Indirect Control'. The player plays as the local sovereign or King, who exercises the same amount of power as a ruler would. Instead of the player building the town manually, they chose what buildings they want, and the town builds itself. Instead of the player training an army and ordering it around, the King must attract heroes and mercenaries to his town to form the army. This 'hired help' must then be kept content with monetary incentives, so that when your town is attacked they help defend, and when you want something done they will go ahead and do it. It is this kind of c ounter-cliché attitude that made Majesty such a hit, and Paradox are doing everything they can to make sure that is still predominant in their own title.
Town building has been improved, with a whole host of tools and buildings available to the player, from Blacksmiths that your recruited Heroes can buy equipment from, to Markets and Tax buildings. The 'flag' tool will become an important feature, as it has been contextualised to do different things depending on where it is placed. This tool can be used to encourage your heroes to go to a certain area, or try and force them to attack a monster who is assaulting the townsfolk. More tools will be available to the player in order to 'equip' their town, these range from upgrading buildings, to placing defensive towers, or even laying traps for enemy monsters.