Fallout 3 Skills and Perks Detailed
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Take for example my early ignorance of explosives. When stepping into a minefield I was given a few short warning beeps and before I knew what to do my limbs where scattered over the horizon. Later, when exploring the backlot of a derelict supermarket I was confronted by a terrified women who claimed that raiders had strapped her with explosives. I wanted to help, I really did, but my low explosive skill meant that I failed at disarming the bomb and her terror was cut short as she erupted in a fountain of blood.
It was this moment that I decided to bump up my demolition skill, and hours later I reaped the benefit. Mines can be disarmed and reused, traps can be set, and chains of explosives can be left in strategic locations so when a patrol wanders through you can set the whole thing off with a single shot from a gun. In short, the more points I allocated to explosive, the more I used them in a unique fashion. This is what a deep RPG is all about.