Warhammer Online: Age of Reckoning Audio Interview
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Q2. With a game as massive as Warhammer Online what was your approach to the audio, was there a theme you tried to maintain or keep to?
Well, that's the key - "massive". Without some sort of style guide, for both music and sound effects, we'd run the risk of getting completely lost along the way. So, yes...in the early stages of development some ground rules were laid out to keep all audio in line with the Warhammer IP. I suppose the overarching theme (which extends beyond just audio) is one of gleeful and pervasive WAR, with a pinch of black comedy. So the music and sound effects can be very dark and intense, but always tempered with a shot of levity and wink-winking at the player, to keep things fun.