Warhammer Online: Age of Reckoning Review
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Warhammer Online's real ace up its sleeve though is the seamless integration of realm VS realm combat into the game world. You'll first encounter the system at around level six or seven, with a town or fortress in the game world split into multiple objectives for the opposing factions to fight over.
Once you enter it, you become flagged for RvR combat, and are thrown into the meat grinder of axes, swords and spells as the game world becomes a PvP scenario in itself, with factions receiving bonuses in the surrounding areas when all the objectives are held.
There's much more emphasis on the RvR combat than there is in say World of Warcraft, with plenty of PvP based quests and you even gain XP from slaying members of the opposing faction, so much so that if you really wanted to you could level to 40, the game's maximum level cap, just playing PvP.
The idea of the game world RvR combat is that the game world evolves into a ever changing war, with the conflict swinging back and forth between factions and over contested territory on a daily basis, culminating in an instanced assault on a particular race's capital city, the first of which happened just a few days ago.