Writing the Fallout 3 Guide
-
Category: News ArchiveHits: 828
Here's what the final guide encompasses:
A comprehensive contents page and Foreward by Todd Howard.
A Training section where I mined the brains of designers at Bethesda, and offered meticulous advice on Attributes, Skills, Perks, the dangers of the game world, main tactical advice on V.A.T.S., information on Followers, and (naturally) a complete list of every weapon, outfit, item, Chem, Stimpak and Foodstuff in the game. I love stats, so we got a table with elements like fire-rates, ammo-clip totals, and everything the more deranged gamer needs to figure out which selecting the correct weapon to bring to a Ghoul massacre.
Next up, was a Factions and Bestiary, where the major warring forces of the game got an official back-story, and every single irradiated beast, mutation, and abomination received a thorough inspection. Can you check the health of a Super Mutant, compare it to the damage your favorite boomstick does, and then calculate how many shots it takes to kill one? Most certainly. There's stats-aplenty.
Chapter 3 and 4 concerned the different Quests you undertake during the game, all of which are optional. These two chapters alone were large enough to be their own strategy guide, and every Karmic effect, Skill or Perk you can utilize at a pertinent point, and all the different outcomes are shown. Yes, including all the endings. Naturally, to avoid massive rage-filled forum posts, Spoilers are flagged throughout. Copious screenshots and Vault Boy iconography were used, as well as flowcharts. Oh yes, lovely, easy-to-read flowcharts showing every main route to try, and the rewards for trying for every single Quest in the game. The flowcharts (dotted throughout the chapters) take up over 30 pages on their own. Did I mention this game is big?