Fable II Reviews
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To be truly experienced, you need to go forth, marry, have children, be good or evil, corrupt or benevolent, and play the game accordingly. This is where the depth is, and this is where the true awe sets in while playing.
Fable II grabs you and immerses you into a fantastic fantasy world, one that you won't want to leave.
Then there's Gamervision with a score of "Buy It":
I'd love to be able to buy every building in every city, be named King Chickenchaser, and run around naked, reenacting The Emperor's New Clothes. I'd like to try and play through it several different times, seeing exactly how far the game's borders can be stretched, and how much different it can really be. I can't do that; I need to play the game as much as I can in a short amount of time, take a critical look at it and compare it to dozens of other games, and move on to the next big thing. Fable II is a game that should be enjoyed by gamers, no matter when they get a chance to play it, and it shouldn't be taken for granted. There's plenty of content, and even though the actual story is only ten to twelve hours long, there are dozens of more hours of content in the game on each play.
Followed by Kombo with a score of 9.0/10:
Fable 2 achieves significant milestones for game design as a whole, forcing players to face their own internal conscience to receive the punishments and rewards for their behavior. Few games foster so much emotional weight and leverage so well, and fewer still complement such ambitious and abstract design with practical, fun gameplay mechanics. Peter Molyneux has got his groove back and Microsoft has found their Zelda.
And, finally, Extreme Gamer with a score of 9.0/10:
Even though I have covered a lot of features in Fable II there is so much content that you couldn't possible fit everything into a review short of a mini-novel. The best way to see what Fable II is like is to experience it yourself. Fable II should appeal to any type of gamer who enjoys plot driven sandbox styled action games. Fable II isn't overly deep or challenging which also makes it more accessible then some other role-playing action titles.