Deus Ex 3 Preview
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Category: News ArchiveHits: 797
(Choice and consequence are at the heart of what we wanted to create. Obviously, being an action-RPG there's more than one aspect to the game, but choice and consequence informs all of them. You can play the game entirely through combat or stealth or a mixture and supporting roles such as hacking and social skills will be used to open up more possibilities and alternate solutions to problems. So that's the low-level gameplay, but to an extent that's the real RPG aspect of the game. We want the players to be able to play the way they want.)
Dialogue has a new system, making use of advancements in character animation to better signpost the reaction NPCs have to the player's dialogue choices. (You really have to read between the lines of what people are saying,) says Dugas. (The way characters behave, crossing their arms or the way they answer back, will tell you how comfortable they are with you. There are augmentations that'll help you read the characters better and help you to direct your choices.)