Champions Online Meet the Team Q&A
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Q: How long have you worked in gaming, and what did you do before Champions Online?
A: I've been in the industry for just over 14 years. I started by doing voice-over and music on Blackthorne for Blizzard Entertainment and then moved onto Warcraft: Orcs & Humans to create the world fiction, write the missions, put together the manual and basically everything and anything else they asked of me. Over the next 9 years I worked on the Warcraft, Starcraft and Diablo franchises and did everything from design to production to working with outside developers and leading internal strike teams to press, marketing and eventually becoming a vice president.
In 2003, I started Flagship Studios (and later Ping0) with the core team of people that created Diablo and we put out our first game, Hellgate: London, in October 2007. We also were working on a casual online MMO called Mythos when we had to close the studio in July 2008.
I'm looking forward not only to bringing what I've learned from the numerous successes I've worked on to Cryptic and Champions Online, but also what I learned from the failures.
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Q: Is there anything you would like to add?
A: The thing I've missed the most over the past few years is the chance to really interact with the community. This was something I loved while at Blizzard, but when we started Flagship, the duties and focus of being CEO made me much more of a (suit) than I'd ever been. With my attention on running the company, talking with publishers and press, and basically making the company my product, the guys who were in the trenches every day on the game were the ones that got to interact with the players. I'm excited about being able to get back to what I love best making games and talking with gamers.