City of Heroes/Villains Interview
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Boomtown: The original Issue 13 was split into two separate issues Issue 13 and Issue 14. For the reader who hasn't followed the events closely, can you explain what happened and why this change was made?
Matt Miller: The largest feature within Issue 13 was called the Mission Architect. This feature/system would allow players to create their own missions and story arcs in tremendous detail. When we announced the feature the players were quick to point out that one of the most important components should be the ability to add in customized (boss) and other character entities into their missions. We had always wanted to do this, but the development time needed to accomplish this would have pushed the entire Issue 13 into 2009, which we didn't want to do. In the end we took everything else that was in Issue 13 (and added a few new features) and are releasing that this Fall, and in early 2009 we will release an issue devoted to Mission Architect, complete with (customize the boss) and other features that the players felt so passionate about.