Legend: Hand of God Review
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At least when it comes to music, the game is a bit better. In cities, the soundtrack is reminiscent of (The Gladiator), and the fighting sequences feature a heavy foreground beat, although the rhythm isn't really that diversified. On the other hand, environmental sounds are rather generic. The (ding) sound that loot makes when falling on the ground reminds me of Diablo, and so does the malicious giggle goblins make. Precisely because they are so familiar to any Action-RPG enthusiast, these sounds make the game feel a bit comfortable.Thanks, Blue's News.
Any likeness to Diablo ends here though. I'd like to be able to write that Legend: Hand of God is a Diablo clone, but I'd be just tainting the flawless image of a good game, because Legend is nothing more than a hack & slash game in which you're most successful when stuffed up with potions and in which you're offered nothing more than a click-frenzy.
The level cap can't be reached through a single run through the game, but I can't see anyone who would want to replay the game on a higher level of difficulty. The lack of imagination is obvious even by the limited variation in items you get to pick up. And if the introductory movie had a bit of a spark in it, the ending is nothing more than a concept art.
Ultimately, I think that the developers got bored before finishing Legend: Hand of God. And considering the game's quality, it's not really worth the admission price.