Warhammer Online: Age of Reckoning Class Previews
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In WAR, the Knight of the Blazing Sun is the tank class for the Empire. Like their mirror, the Chosen, their mechanic is the use of auras, or Battle Commands as they are referred to for the Knight. Both the Chosen and Knight of the Blazing Sun are twister classes, though not by necessity. Twisting allows them to activate their different auras in succession to create multiple effects in battle. Again, this is by no means necessary, Mythic has made it clear a Chosen or Knight player could do well with only one or two auras, but those who go the extra mile are rewarded. I personally don't twist, I'd rather not get carpal tunnel. To be fair though, the aura effects linger for 12 seconds after you cast them, so it isn't truly hard to work 2-3 auras into a rotation.
For the last week or so I've experienced the Knight of the Blazing Sun in Tiers One to Four, and so we'll be talking about the Knight a bit more in-depth than the Blackguard, who I had only experienced in Tier One at the time.
The Knight of the Blazing Sun possesses three mastery paths, a damage line (Conquest), a debuff line (Vigilance), and a buff line (Glory). The mastery paths are interesting in that none are truly a clear tank line. Though, I'm sure many will say that the Vigilance line fills that niche, as its abilities lend well to that mentality through the focus on shield use and the eponymous (Vigilance) ability, which as of this writing reduces incoming damage by a whopping 50%!