World of Warcraft: Wrath of the Lich King Reviews
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With Northrend's far-superior content, a newly accelerated 60 to 70 leveling curve, and Death Knights starting out at level 55, Blizzard's essentially holding up a neon sign that says "levels 1 to 54 don't matter anymore." With the leveling grind becoming more tiresome with each expansion, and with so many perks -- PVE-to-PVP server-switching, name changes, and even gender changes -- slowly implemented over time (each for a small fee, of course), I have to wonder how long it'll be before Blizzard offers race/class changes or flat-out level 55-plus newbie characters of all classes for lazy players with cash to spare.
I honestly wouldn't rule that sort of thing out, as Blizzard's even gone so far as to promise a dual-spec system (allowing players to shift roles with what I can only assume will be considerable ease) in a future patch. And like Burning Crusade, Wrath is essentially a year-and-some-change-long project with at least three or four major updates over the course of its lifespan. Heck, we won't even get to go toe-to-toe with the Lich King himself for a while yet; his home turf, Icecrown Citadel, will be Wrath's ultimate raid dungeon, and part of the game's final content patch. That's fine by me, though -- Wrath features more than enough content to keep me busy for a while yet. And if WOW's current track record maintains, things can only get better with time.
The second is at Megawarp with a score of 10/10:
If you're not level 68 yet, I suggest you double your efforts and hop on a boat or a zeppelin to Northrend as soon as possible. With more patches and content on the way, The Wrath of the Lich King will keep you busy for some time to come. Northrend is an absolute joy to explore.
Blizzard has definitely redeemed itself with this expansion.
And the third is at Thunderbolt with a score of 9/10:
With a highly improved and immersive questing system, a new profession to master, a largely PvP focused zone, a level-cap of 80, and a devious new class to play, fans of World of Warcraft will be greeted with a multitude of new reasons to sell their souls and their time to Blizzard's outrageously successful online RPG. Those concerned with picking up a copy and being forced to contest with over-crowded zones and starting areas can put their stresses to ease. Blizzard has very successfully managed to control and filter the large waiting time that players faced in The Burning Crusade by creating two distinct starting zones for Northrend. Also being introduced is a player-specific starting zone for the Death Knight, which escalates into the player-inhabited world of Azeroth after a specific series of quests have been completed by the player leading up to level 60. It's safe to say that Blizzard has learned from their past mistakes, and the outcome is an expansion pack that delivers on every front of the casual or hardcore online gamer's expectations. Readers beware: This is one online game that hooks you in and doesn't let go without some kind of heavily organized intervention or your inability to pay the $15 monthly charge. Good luck.