Eurogamer's Top 50 Games of 2008: 10-1
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John Walker: I'd love to tell you what I think of this, but I can't play it for more than ten minutes without it crashing to the desktop. Or permanently freezing in VATS mode. Or having an actor so awful I have to gouge my ears out with a pair of scissors. I hear it's great, and it seems to have been voted awfully high. I wish I could have a go.
Kristan Reed: Game of the decade for me, without a shadow of a doubt. No game has ever had me playing 14 hours straight every day for a solid week and left me breathlessly wanting more. As I keep explaining to anyone who'll listen, it's not a game that grabs you immediately. There's so much to see and do, that it only gets better and better the deeper you delve into it, with so much love lavished on every part of the game world. Somehow Bethesda managed to craft a game which satisfied most of my wants: the plot, characters, exploration, tense atmosphere and degree of choice made it an inspiring (survival horror-esque) adventure game, the wonderful VATS system and the array of enemies made it an intense shooter, the ingenious Perks system satisfied my obsessive RPG leanings, while the hacking game even made it an absorbing puzzle at times. With a quite spectacular game engine and meticulously crafted living, breathing game world satisfying the graphics whore in me, it almost never let me down. Now, if only Bethesda could only animate the NPCs with a little more conviction we'd all be happy. Games as ambitious and well-realised as Fallout 3 come along a few times a generation. An absolute masterpiece.