Puzzle Quest: Deathbringer Revealed
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The RPG part of Deathbringer will be weighted more towards the "action RPG" genre. Infinite Interactive says it will have "the classic addictive gameplay of a puzzle -- exactly like Puzzle Quest." Also like PQ, there will be dozens of side quests, and a random dungeon element is being added. It's being developed for PC, with plans to port it to Xbox 360, PlayStation 3, and Wii. Konami will be publishing the title either later this year or early next.You just can't go wrong with a co-op component.
Here is the official feature list:
'¢ Real-time, fast-action puzzle gameplay.
'¢ Persistent Heroes who can be saved and carried over from dungeon to dungeon.
'¢ Multiplayer support for up to 2-player cooperative gameplay.
'¢ Multiple Hero Skill Trees to choose from all with unique attacks & abilities.
'¢ Companion Mode, where an intelligent AI companion (with player defined action scripts) accompanies the player, to complement the player's skills. There are 4 companions to choose from. Companions are persistent just like heroes - each Companion will grow over time, gaining skills as they adventure with the hero. There will also be 5 hidden familiars that can only be found through completing hard side quests.
'¢ Extensibility via an open architecture that allows new dungeons & monsters to be added to the game after release.
'¢ Over 100 Magic Items for heroes to use.
'¢ Spell System which is simple, fun and spectacular.
'¢ Multiple Dungeons to adventure in all with detailed and exciting level-design.
'¢ Simple interface which should be familiar to most console & PC gamers.
'¢ Replayability via hero skills & combinations, and also random dungeon elements and extensible items.
'¢ High quality graphics developed for Infinite's Sage Engine.
'¢ Excellent Music - High quality soundtrack featuring thematic music, and dynamic music support.
'¢ High quality sound effects, including plenty of speech and all manner of magical whooshes and crashes, all in 3D positional sound!