Why Bethesda's Horse Armor Wasn't a Big Deal
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Ah, God bless Bethesda. Only a fairly inoffensive developer of epic, sprawling RPGs could make the phrase '˜horse armour' the equivalent of holding up an old woman, stealing her purse and then shaking her down for any excess pennies. But that's exactly what they did when the makers of The Elder Scrolls IV: Oblivion decided to charge 200 Microsoft Points for some shiny metal protection for your stolen steed. Oh the humanity! That's a good couple of quid/dollars right there.
Fans of Oblivion and journalists were none too pleased that a feature, which should have been in the original game, was going to cost them actual human coinage if they wanted to make their horse a bit more resistant to death by goblin/and that bit purdier. Horses hadn't caused this much controversy since Red Rum was frantically whipped into that great glue factory in the sky.
Suffice to say Bethesda effectively became evil incarnate for a brief time on forums. Accused of trying to pump every last red cent out of working Joes for trivial game content, the seemingly innocuous equestrian plating sparked numerous online debates about pricing for DLC.
Why it really wasn't a big deal
Well, Bethesda weren't exactly pointing a 38 calibre barrel at our temples to get us to buy this, were they? Nor in a game with almost limitless things to do was being deprived of a new helmet for the clunky-controlling horses perquisite to enjoying Oblivion.
Quite simply it was an OPTIONAL that means NON MANDATORY - minimal perk for anyone that wanted a little bit of extra equestrian eye candy. And, two years later, considering how widely accepted paying for DLC has become we gladly throw moolah at buying new threads for our Sackboys in LBP - the whole horse armour charade makes a storm in a tea cup look like a Tsunami.