Champions Online vs. DC Universe Online
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Champions Online has a significant advantage almost never seen in game development, an established rule set that works well as a video game system couple with absolutely tons of lore. Wizards of the Coast has only recently made D&D more video game friendly, but the HERO System has had video gaming potential since its very inception. Cryptic has already admitted to heavily borrowing from the HERO System core concepts of character and power customization, and with 30 roleplaying game supplements on the market there are plenty of level design ideas available. With all that at their fingertips it leaves more time to focus on the fun factor that gamers see ignored so frequently. As a bonus, this also promises to spawn countless sourcebook quoting threads on their official forums, while will provide hours and hours of entertainment.
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For years, DC Comics was the most recognized comic brand in existence and even now is in a deadlock with Marvel for popularity bragging rights. Hit shows and movies like Smallville, Superman Returns, both Batman movies and serious talks of a Green Lantern movie will insure that this game is easily visible on the pop culture radar. On top of that, two of the biggest names in comic books, Jim Lee and Geoff Johns, have also put their reputations behind the project, and only 38 Studios' R.A. Salvatore and Todd McFarlane can compare with those two.
With such powerful brand recognition, it's almost guaranteed that DC Universe will sell boxes. What true comic geek would pass up the opportunity to help Batman or Superman with a mission? If this is successfully transitioned to both consoles (the Xbox 360 too Sony!) and released at the same time as the PC version, it could make a killing.