Overlord II Interview

Eurogamer has conjured up a three-page interview with Triumph Studios' Lennart Sas, creative director on the team's upcoming Overlord sequel.
Eurogamer: For the benefit of those who know the original Overlord inside out, then, can you detail the main gameplay differences and additions in the sequel?

Lennart Sas: There are loads of ideas stuffed into Overlord II - often we had to watch out not to add too much. Just a few of the new gameplay highlights include the minions' ability to control war machines, such as catapults and ships, where the minions operate the oars and act as galley slaves. Enemies have become smarter too and some enemy types operate in formations lead by centurions, creating more challenging and epic battles.

The Netherworld is the home hub for the player and replaces the Dark Tower from the original Overlord. The player's dark domain is now much more alive with minion culture and can be extended to become a massive powerbase for the Overlord. The Overlord is able to possess minions to go on infiltration missions and the minions have learnt the art of disguise and can dress up as enemies to sneak past guards. All of this results in a much more rich and epic world-conquering experience.