Rise of the Argonauts Review
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Being action-oriented isn't necessarily a bad thing - there are plenty of good examples. It's all boils down to the quality of action. Rise of the Argonauts is rated M for a reason - critical hits can sever limbs and chop enemies in half. The good points sadly end there. In theory you can combine different attacks and switch weapons on the fly for spectacular effects. In practice the combat tends to degrade into button mashing and Jason has the tendency to swing air even when you think you are in range of the enemy. Special god powers spice up the combat a bit but they can be used so rarely that they tend not to be a factor in normal combat.
Combat animations tend to be passable but characters have a tendency to slide around from time to time. It feels like there is some real character model physics going on, but it's mixed with pre-canned combat animations, giving you a slightly rigid feel.