UGO's 20 Most Hyped Games, Ever
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Early on in Fable's development it went by Project Ego, and unintentionally appropriate name for a title that's ego soared. Promising a fully customizable character that you could scar, tattoo and, with the help of father time, age, Peter Molyneux and Blue Box Studios proffered a concept that previously only lived in RPG gamers' wet dreams. Imagine, a world where characters reacted to your actions, you could play the role of good or evil and your decisions affected a sprawling story.
That game was released as Fable II.
Fable I, on the other hand, was a competent action roleplaying game filled with creativity and lush graphics. Game changing, mold breaking and ground breaking: it was none of the above.