Dragon Age: Origins is Tactical, Not Action-y
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If you're like me, your first experience with a BioWare RPG was (Star Wars: Knights of the Old Republic.) I knew (Baldur's Gate) was beloved by PC gamers, but BioWare's action-y take on traditional combat resonated with me.Time to put in my preorder, I think.
(Jade Empire) and (Mass Effect) took this combat philosophy in new directions, both giving more direct control over combat to the player.
(Dragon Age: Origins,) which BioWare has billed as their spiritual successor to the now Atari-owned (Baldur's Age) series, is not like these games. The combat in (Dragon Age) is more methodical and tactical. It actually feels like (Final Fantasy XII,) a game whose combat seemed interesting but didn't grab me.
In the 10 minutes I spent trying out (Dragon Age) a few weeks ago at Electronic Arts'˜ Redwood Shores offices, I died quickly. That's mostly because BioWare dropped me into combat without walking me through a proper tutorial, but it only takes a moment to realize (Dragon Age) combat is different than anything BioWare has attempted for a console game before.