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Play is fast and frantic, with the maps offering a decent array of tactical challenges. Zikurat and Crucible are tight corridor-based layouts, forcing teams into frequent bottlenecks of furious combat. The Brothers and Prison are more open, and make it easier to form more traditional RTS flanking manoeuvres on the fly.
Balancing is definitely the key, though. At the moment, health can be drained ferociously quickly by the many defence towers which litter the maps. Mana, your obligatory magic resource, can also bottom out after just a few special attacks. Both recharge slowly, or can be topped up by potions that must be purchased. Movement speed isn't exactly a priority, so respawning and trekking back to the action can be tedious.